A woven red bull and a woven navy bear facing each other

Real stocks. Sealed in cards. Won by pull.

Enter the pool

The cast — 100 species, 100 real stocks

every one of them thinks it’s the main character

Grumpigeon cardSaylorwhale cardCrocsodile cardOmahamoth cardRouterowl cardHotdachs cardBurgerbear cardRoborex cardSnoozechip cardMetamoth cardBeancat cardBoxturkey cardPopcorngeist cardWolfmart cardMallrat cardWindoge card

Sealed in the pool

$24,807

total value of every live stall

Active stalls

536 / 702

wave 1 of 10 · 76% taken

Price to pull

$15.58

1.5 × expected pulled value

Each stall earns / pull

$0.0204

70% of every pull, split evenly

preview figures · contract formulas · the monsters are ready even if the pool isn’t

The loop

One pool. Two sides. Four exits.

Stonkmon is a market wearing a card game. Packers stock the prize pool and collect its fees; players pay to reach in. Nobody needs permission and nobody holds keys — every rule below is a constant in an immutable contract.

01

Pack

Anyone may buy a real tokenized stock and seal it inside a limited card shell — Rustshell takes Ford, Windoge takes Microsoft. The sealed card is listed into the pool, where it earns a share of every pull taken by anyone, on any card.

Pack a card

02

Pull

Players pay one price to draw one listing at random. Odds run inverse to value: cheap cards surface often, a legendary almost never. The expected pulled value is a mathematical identity — the pool's harmonic mean — printed live on the pool page.

Enter the pool

03

Settle

Every pull ends in one of four ways, chosen within 24 hours: keep the card, relist it and become its packer, take 85% of the shares inside, or waive the prize for $STONK — the only token faucet in existence. Doing nothing selects the last one.

Read the odds
A monumental woven card standing like a stela above a crowd of woven bulls

Scarcity, rationed

7,100 stalls. Ever. Released ten percent at a time.

Every species has a fixed print run — 100 commons, 50 rares, 25 legendaries — and every print is a listing slot. Wave 1 opens just 702 stalls; the next wave unlocks only when the pool runs >85% full, never sooner than three days apart, and a wave is never reversed once opened. Unpacking a shell retires its print number permanently and its quota is not returned, so the total number of prints that can ever be listed only falls.

Common

50 × 100

10 stalls each in wave 1

Rare

34 × 50

5 stalls each in wave 1

Legendary

16 × 25

2 stalls each in wave 1

The token

You cannot buy $STONK.

Seven point one billion, zero reserved, zero pre-sold, no launch pool. The only faucet is play. The only guaranteed exit is a redemption counter whose price is not allowed to go down.

Earned, never sold

Daily distribution goes to the two working sides only: packers by stall-time, players by pull volume. Fifteen launch days emit 2% a day; after that, a slow perpetual taper.

A floor that only rises

15% of every pull funds a redemption counter. Anyone may burn $STONK for ETH at the floor price, any time, no slippage. The floor ratchets upward by contract invariant — down is not a legal state transition.

Staked for stalls

From wave 2, listing a rare stall locks 500,000 $STONK and a legendary locks 2,000,000, returned when the stall closes. The more rare and legendary stalls are live, the more of the supply is held out of circulation. Taking over a drawn card as its new packer requires the same stake.

Woven bulls and bears carrying giant cards in procession

The pool is being seeded.