Rules

Plain words, fixed numbers.

This page states mechanics, including the ones that cost you money. It contains no forecasts, no yield figures and no advice. Where a rule has an edge case that could surprise you, the edge case is written down rather than left out.

01The game

One sentence
Packers seal real tokenized stocks into limited card shells and list them into a pool; players pay a fixed price to draw one at random; every draw ends in one of four settlements; the token that wraps it all can only be earned by playing.
Nobody's keys
There is no upgrade key and nobody can change prices, odds, fee shares, assets or settlement results. One narrow guardian can pause only new listings and new pulls for at most seven days at a time during the first 90 days; every withdrawal and settlement stays open, and the power then expires forever. 中文:守护人只能在上线前 90 天暂停新挂牌和新抽卡,单次最多 7 天;不能暂停结算、赎回或卖出,也不能改参数。
Who does the upkeep
There is no scheduled job and no operator watching. Reveals, expiries, daily rollovers and wave unlocks happen as a small extra step attached to whatever transaction comes along next, and anyone can trigger one by hand. That work is best-effort: if it runs short of gas it is skipped quietly rather than breaking your transaction, so once in a while a pull needs someone to reveal it manually.

02Pulling

Price
One pull costs the same for everyone at the same moment, and that price is set at half again what a draw is worth on average. The extra half is the pool's entire income. The price drifts as cards are listed and removed, and it never falls below 0.0005 ETH.
Odds
The more a card holds, the rarer it is. A card with $6 of stock inside surfaces roughly a hundred times more often than one holding $500, because a card's chance of being drawn is set against its value. Cheap cards are most of what you will see.
What you get back
Less than you paid, and how much less depends almost entirely on which settlement you choose. Keeping the card returns the most, taking $STONK returns the least by a wide margin, and taking $STONK is what most players pick. Averaged over how players actually behave, a pull comes back worth roughly a fifth of its price in money the protocol can guarantee. The rest of what you bought is $STONK's future and the card you did not draw. The full arithmetic is on the odds page.
One pull at a time
The contract sells single pulls. The five- and ten-card wrappers on this site just send that many pulls at the same price — there is no bundle, no discount and no different odds.
The fee
The fee splits the instant it lands: 70% divided equally among all live stalls and 15% to the creator. The remaining 15% is split between the redemption floor and market buybacks: 5% / 10% for the first 30 days, then 10% / 5%. Reveal and finalisation bounties come out of the creator share, not on top of it.

03How the draw is decided

It takes two steps
Paying only records that you paid. Which card you get is decided afterwards, by something neither you nor anyone else can know or influence at the moment you pay.
The book is frozen when you pay
Your pull is locked to the exact set of cards that were listed when you paid. Anything listed or removed after that cannot change your result, which is why nobody can add or yank a card mid-draw to steer where your pull lands.
If the card you drew is gone
Between your payment and the reveal, the card can be delisted or claimed by someone else's draw. You do not get a new random card — the contract moves along the frozen list in a fixed order and gives you the first one still available. So you get a neighbour, not a re-roll.
If the card you drew is your own
If your draw lands on a card you listed yourself and that card is no longer available, you get the $STONK settlement instead of a neighbour. This exists to close one specific trick: paying for a pull, then removing your own card to push the draw somewhere better.
If nobody reveals it in time
The information used to pick your card stops being readable after roughly an hour. A pull left that long ends as the $STONK settlement with no card at all, and the fee is not refunded. The upkeep step normally reveals pulls long before this, but the outcome exists and you should know about it.
If the pool empties
If no listed card is available by the time your pull resolves, you get the $STONK settlement and no card. You paid to draw from a book that emptied.
Anyone can reveal
Revealing a pull, and finalising one that has run out of time, is open to anyone and pays a small ETH bounty from the creator's share. You do not have to wait for the player who paid, and if you are impatient you can do your own.

04Settlement

Four options, 24 hours
Once your card is revealed you have 24 hours to choose one of four settlements, called doors I to IV on this site: keep the card with everything inside it; relist it under your own name; take 85% of the shares; or waive the card for $STONK. Doing nothing selects the last one, and anyone may finalise it on your behalf after the window closes.
Relisting needs the stake
Choosing to relist makes you the stall's packer, which means you must post the same stake a packer would. From wave 2 onward that is 500,000 $STONK for a rare and 2,000,000 for a legendary. If you do not hold it, that option will fail and you must pick another.
Shares are split by count
The 85% option divides the share count, not the dollar value: 85% of the shares to you, the shell and the remaining 15% back to the packer. No price feed is consulted, so a stock moving during your 24 hours cannot change what you receive.
A drawn card is frozen
From reveal until settlement the card earns no fees for its packer and cannot be delisted or unpacked. Only one draw can be pending against a card at a time.
The $STONK option
Waiving the card returns it to the pool untouched and pays you from that day's emission: a share for pulling at all, plus a larger share reserved for players who waived. The amount is not a fixed exchange rate — it depends on how many people pulled that day and how many waived.

05Packing

Who
Anyone. Each species accepts exactly one tokenized stock, whitelisted by address at deployment, so a counterfeit token with the same ticker is rejected. Species whose price feed failed the pre-deployment audit cannot be packed at all.
Your card's value is read once
Listing reads the stock's recent average price a single time and stores it. It is never read again. If the stock doubles or halves afterwards, neither your draw odds nor the pool's price move, because both work off the stored figure. Delisting and listing again is the only way to refresh it.
Listing can be refused
If the stock's live price has run more than 20% away from its recent average, listing is refused and you try again later. This stops a card being listed at a price someone just pushed around, and it means a wild moment in the market is simply a moment you cannot list in.
Earnings
Every pull pays every live stall the same amount, whether or not your card was the one drawn. The same amount means per stall, so a card holding $6 and a card holding $500 collect an identical fee. Since it is shared out by stall, your cut shrinks as more stalls open.
Sealing more than the minimum
Allowed. It makes that card rarer to draw and does not change the fee the stall collects.
Leaving
You can delist whenever your card is not mid-settlement; it takes effect the next block and returns your stake. Unpacking a shell you hold burns it and retires that print number permanently — its wave quota is not returned to the pool.
Waves
Stalls are rationed. Each wave releases 10% of every print run; the next wave opens once 85% of the current allowance is occupied and at least 3 days have passed. A wave never rolls back once opened, so the number of stalls sharing the same 70% only goes up. Wave 1 requires no stake; from wave 2, rares lock 500,000 and legendaries 2,000,000 $STONK for as long as they are listed.

06The token

Supply
7,100,000,000 maximum. 355,000,000 (5%) is placed into the official market at launch and the position can never be removed. The remaining 6,745,000,000 is the only emission inventory. There is no creator allocation or presale.
Emission
Days 1 to 15: 2% of the 6.745 billion emission inventory per day, half to packers by stall-time and half to players by pull volume. From day 16: 0.5% of whatever emission inventory remains each day, tapering indefinitely.
When you can claim
A day's rewards open up two days later, once that day's totals can no longer change. One thing to watch: if you leave a $STONK settlement until after that cutoff, the card still goes back to the pool but your pull no longer counts toward that day's payout.
The floor
The redemption counter receives 5% of every pull for the first 30 days and 10% afterwards. You can hand back $STONK for ETH at the floor price whenever you like, with no market order. The recorded floor price can never go down.
Why the floor starts low
The price is worked out as though all 7.1 billion tokens already existed, even though most have not been earned yet. That is deliberate: covering the entire supply is what makes the guarantee safe. The cost is that early on, with a young reserve and the whole supply counted, the floor is a small number.
What redemption and buybacks do
$STONK returned at the floor, and $STONK bought in the official market, follow the same route: one third is destroyed, one third funds future packer rewards, and one third funds future waiver rewards. Burned tokens do not reopen the lifetime mint allowance.
Official launch market
The protocol launches one permanent Uniswap V4 ETH/$STONK position. During the first 15 days anyone may sell and the protocol may buy, but users cannot buy, transfer tokens to each other or add $STONK liquidity. After day 15 normal transfers and external buying open automatically; liquidity removal from the official position remains impossible.
Launch liquidity limit
During the lock, every ETH that sellers can take from the pool first came from protocol buybacks. A quoted market price does not mean every holder can sell that amount: aggregate cash-out is capped by the ETH actually in the pool. The floor counter is separate and remains available. 中文:锁定期内可卖出的 ETH 总量受池内真实 ETH 深度限制;页面报价不等于所有持币人都能按该价卖出。地板赎回是独立出口。

07What can go wrong

Stocks move
Cards hold tokenized equities and equities fall. A card sealed at $6.58 may be worth less when it is opened, and the protocol does not insure prices.
Most pulls lose money
You will usually draw a cheap card — that is exactly what the odds are built to do. The price sits above what a draw is worth on purpose, and most players then take the settlement that pays the least. Treat every pull as spending, not investing.
Listed values go stale
Because the price is read only once, a packer can end up holding a card whose real contents have drifted a long way from the value it is listed at, in either direction. Nothing corrects that on its own.
A drawn card can leave
Two of the four settlements take the card away from its packer permanently. Fee income is designed to compensate for that in expectation, and expectation is not a schedule.
Your fee share dilutes
Every wave opens more stalls against the same 70%, and waves do not roll back. A stall listed in wave 1 earns a larger share of each pull than the same stall will earn later, unless pull volume grows to match.
Guardian availability
During the first 90 days the guardian can repeatedly pause new listings and pulls for seven days at a time. This can make the game unavailable even though assets, settlements, market selling and redemption remain accessible. 中文:前 90 天守护人可反复暂停新业务,存在可用性风险,但不能冻结资产出口。
Market depth
The launch market starts with $STONK on one side and no ETH. ETH depth appears only as buybacks arrive, so early sales can move the price sharply or fill only partly. The floor price and the market price are different exits with different available reserves.
Code risk
The contracts are new, built by us, and hold custody of everything. They ship with automated tests that check the rules above cannot be broken, plus whatever outside review we can get. Neither is a guarantee.

For anyone checking the numbers: PRICE = 1.5×H · min pull 0.0005 ETH · fee split 70/15/15 · claim door 85% by count · settle 24h · reveal deadline 256 blocks · claim finality day+2 · waves 10 × 10% at 85%, ≥3d apart · stake 0 / 500k / 2M · snapshot 30min TWAP, ±20% breaker · emission 2%/day ×15 periods then 0.5%/day of remainder · market/floor split 10/5% then 5/10% at day 30 · lock and launch emission end together at day 15 · guardian expires at day 90 · floor priced over circulating + CAP − paid emission · redemption and market buybacks burn, repay packers and fund waivers in thirds · supply cap 7.1B, 5% permanent LP. Source of truth: protocol-spec-v2.1.md.